Poke Derby guide
This is the path I would hand a new trainer: learn the 78-turn loop, read the five stats, pick a racer from the data, then look at overnight team races.
The loop in one pass
You raise one racer. A career is 78 turns: three 24-turn years named Rookie, Classic, and Senior, followed by six Finals turns. Each Finals race has a training turn before it; the final race is on turn 78. Each turn you train at one of five facilities, rest, picnic, take an event, race, catch a wild Pokémon, or buy a skill. A race puts you against eleven others. Before the gate you set four moves, one running style, and one held item.
Partners are a deck of up to five. The same evolution line counts once, and the five legendary or mythical Pokémon are not partners. After a career, the Hall of Fame keeps the racer, and coaches, eggs, lures, and items can carry into the next one.
How to use these guides
- The public career data includes base failure tuning; partner bonuses and other modifiers mean a base calculation is not a full prediction.
- There is no community tier list with a sample of races. Picks on the best-Pokémon page are sorted from species data.
- Weekly Cup “top 12” comes from the trailer. The homepage says “the week’s best” and does not print the number 12. Both lines stay.
Questions
How long is a Poke Derby career?
78 turns. Three years of 24 turns plus six Finals turns; the final race is on turn 78.
Where do I start if I only have ten minutes?
Read how to play for the turn loop, then the stats page before you spend the first training turns.
Keep reading
Sources
- Official site — checked 12 Nov 2026
- Game data v1.7.0 — checked 12 Nov 2026
- Remakit — checked 12 Nov 2026