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Poke Derby guide

This is the path I would hand a new trainer: learn the 78-turn loop, read the five stats, pick a racer from the data, then look at overnight team races.

Poke Derby Base Camp on turn 9 of 78, with five stats and five training facilities
Screenshot: Poke Derby / Zietes

The loop in one pass

You raise one racer. A career is 78 turns: three 24-turn years named Rookie, Classic, and Senior, followed by six Finals turns. Each Finals race has a training turn before it; the final race is on turn 78. Each turn you train at one of five facilities, rest, picnic, take an event, race, catch a wild Pokémon, or buy a skill. A race puts you against eleven others. Before the gate you set four moves, one running style, and one held item.

Partners are a deck of up to five. The same evolution line counts once, and the five legendary or mythical Pokémon are not partners. After a career, the Hall of Fame keeps the racer, and coaches, eggs, lures, and items can carry into the next one.

How to use these guides

  • The public career data includes base failure tuning; partner bonuses and other modifiers mean a base calculation is not a full prediction.
  • There is no community tier list with a sample of races. Picks on the best-Pokémon page are sorted from species data.
  • Weekly Cup “top 12” comes from the trailer. The homepage says “the week’s best” and does not print the number 12. Both lines stay.
Race card with four moves, a running style, and a field of twelve runners
Screenshot: Poke Derby / Zietes. Race card with four moves, a running style, and twelve runners.
Twelve racers on a snowy Seafoam Islands course, with Squirtle using Streamlined Shell
Screenshot: Poke Derby / Zietes

Questions

How long is a Poke Derby career?

78 turns. Three years of 24 turns plus six Finals turns; the final race is on turn 78.

Where do I start if I only have ten minutes?

Read how to play for the turn loop, then the stats page before you spend the first training turns.

Keep reading

Sources